I spent the last few hours trying some fixes. Lowering the head/hood, altering the collar-bone position etc. But all of the fixed versions made him feel so stumpy. I'm just going to go with what I have, and hope the hood obscures the location of the collar-bone enough so that the length of the neck doesn't jump out to everyone who looks at it.
I think it's just the layered clothing that makes it look off. Ballin model dude. Had to make a joke in class or something. Everything is always dead silent when you show your character.
Looks good! The only thing im not sure about his is neck length.
ReplyDeleteAh yea, someone commented on that earlier today...Unfortunately idk if I can fix that, but I will try!
ReplyDeleteI spent the last few hours trying some fixes. Lowering the head/hood, altering the collar-bone position etc. But all of the fixed versions made him feel so stumpy. I'm just going to go with what I have, and hope the hood obscures the location of the collar-bone enough so that the length of the neck doesn't jump out to everyone who looks at it.
ReplyDeleteThis was bugging me, so I went back to work on it and came up with what you see here. Hopefully this is a happy medium between the two 'extremes'.
ReplyDeleteI think it's just the layered clothing that makes it look off. Ballin model dude. Had to make a joke in class or something. Everything is always dead silent when you show your character.
ReplyDelete